How to film your golf swing with an iPhone

Put the phone behind you on the line from the ball to the target, 10 to 15 feet back and at about hand height, film at the highest frame rate your iPhone has, and record the whole bucket in one take. This view is called down the line, and the rest of this guide is the detail.

Seen from above: the phone 10 to 15 feet behind the ball, on the line from the ball to the target, with the golfer standing beside the ball Phone Ball You Target 10 to 15 ft (3 to 5 m)
Seen from above. The phone, the ball and the target sit on one line.

Why down the line, and why behind the ball

Down the line is the view a coach stands in. It shows the club's path into the ball, the plane of the shaft, your posture and whether you keep it, and the first part of the ball's flight. It is also the only view where a line you draw at address (the shaft, a vertical through the ball) means the same thing in every clip of the session, because the camera never moves. Face-on has its own uses, which the guide on down the line vs face-on covers; if you only film one view, film this one.

Set up in seven steps

  1. Pick a target. A flag, a net post, a sign or a distant tree: something far away you aim at. It decides the line.
  2. Set up the shot first. Place the ball and stand as you will for the swing. Do not move the ball after the camera is placed.
  3. Walk back behind the ball. Put the phone on a tripod or a range stake, 10 to 15 feet (3 to 5 m) behind the ball and at about hand height at address, waist to chest. Closer than 8 feet and the club leaves the picture at the top of the swing; much farther and the ball is a speck.
  4. Look through the ball, then at the target. The ball should sit on the middle line of the screen near the bottom, and the target on the same line far up in the picture. If the target is left or right of it, slide or turn the phone. The Camera app's grid, or the faint center line in Impact Reel's recorder, is there for this.
  5. Frame the swing. Hold the phone upright. Leave room above the ball for the club at the top of the swing and for the first of the ball's flight, with the whole golfer in the picture and room on both sides. The ball about a quarter of the way up from the bottom works well.
  6. Make it level. Do not tilt the phone up or down more than you need to: a tilted phone bends every line you draw later.
  7. Record the whole session. Start before the first ball and stop after the last. Take one practice swing, look at the clip, and adjust the height or distance before you hit for real.

Camera settings

Impact Reel's Record a session films at the highest frame rate your iPhone has and, at that rate, the highest resolution, with sound; the label at the top of the camera shows what it chose, for example 1080p at 240 fps. There is nothing to set. If you film with the iPhone's Camera app instead, and choose the video from Photos afterwards, set these once:

One thing an app cannot do: choose the frame rate of the iPhone's own Camera screen. If you open the Camera from inside Impact Reel with Go to Camera, it films with whatever Settings > Camera > Record Video says, so set that first.

Which frame rate?

The frame rate decides how much of the swing you can see when you slow it down. The club moves through impact in a few hundredths of a second, so more frames show more of it.

Frame rateWhat you get
240 fpsThe smoothest slow motion. Impact Reel's Auto speed plays it at ⅛ speed, the same as iPhone Slo-mo. The best choice for seeing the club and the ball at impact.
120 fpsSmooth slow motion at ¼ speed. A good choice when the light is low.
60 fpsFine at normal speed and frame by frame; slowed down, it starts to look jumpy.
30 fpsStandard video. Slow motion looks choppy; Impact Reel slows it to ½ and tells you so.

Higher frame rates need more light and make bigger files: a 240 fps recording runs to several hundred megabytes a minute. On a bright afternoon, 240. Under lights or at dusk, 120. If a frame rate is not offered on your phone, the next one down is fine; the setup matters more than the number.

Filming a whole range session

The habit that makes swing video useful is one long recording per session, not one clip per ball. You hit the bucket the way you always do, and the sorting happens afterwards. A few things make that work:

Light, sound and steadiness

The Slo-mo export trap

An iPhone Slo-mo video is recorded at 120 or 240 fps and played back with the slow part slowed in the Photos app. The file itself is still real time. Send that video by AirDrop, Messages or Save to Files, though, and the copy has the slowdown baked in: the slow part is stretched 8 times longer for 240 fps and 4 times for 120 fps, and nothing in the file says so. In any other app, one swing then lasts many seconds, and the sound of the strike is low and muffled.

The fix is to pick the original from Photos rather than the copy. If all you have is a copy, Impact Reel recognizes a slowed part by its sound, as long as it lasts at least 20 seconds, and counts its clips in real seconds; a one-swing Slo-mo clip is too short to be recognized and is treated as recorded.

Common mistakes

Do it in Impact Reel

Tap Record a session, set the phone up as above (the recorder's Tips page repeats the steps), and hit the bucket. When you stop, the recording is saved to Photos and the app cuts one clip per swing from it; you review the clips, add the lines and a tracer to the ones worth keeping, and save them to a Photos album for the session. A video filmed with the Camera app goes through the same steps from Choose from Photos.

Questions

Do I need a tripod?

You need something that holds the phone still at hand height on the line. A range stake with a phone holder, a small tripod, a monopod with a spike, or a clip on an alignment stick all work. A bag works in a pinch, but it is rarely at the right height.

Which iPhones can film at 240 fps?

Most iPhones from the last several years offer 1080p at 240 fps under Settings > Camera > Record Video. If yours lists only 120 fps, use that; the setup matters more than the frame rate.

Can I film in a simulator or an indoor bay?

Yes. Light is the limit: pick 120 fps rather than 240, turn Auto FPS off, and keep the phone close enough to hear the strike over the simulator's own sound. Mats are quieter than turf, so a clean strike sound matters more indoors.

How long can one recording be?

As long as the phone's storage and battery allow. Impact Reel is built for long recordings; videos up to a minute long also get a second pass that watches the golfer's movement for swings the sound missed.

By Austin Ambrose, founder of Impact Reel. Last updated October 24, 2026.

Then what

Film the whole bucket. Impact Reel cuts one clip per swing.

It hears each strike, checks the picture for your swing, and cuts a clip around it. Add lines, a shot tracer and slow motion, then save to Photos.

$9.99 once. No subscription. No account.

The Review screen with one clip per swing from a range session